||#30, Fleshgrafts is a supplement that explores and explains the interesting but totally creepy “art” of flesh crafting. For those of you who are not familiar with fleshgrafting it involves more than just grafting some skin for someone’s leg and placing it on their arm or chest. Rite Publishing’s version of fleshgrafting involves adding claws, fangs, limbs, limb extensions, wings, glands, internal organs and a few other interesting and slightly disturbing body parts to an otherwise normal being.
Rite publishing has re-embraced their sense of balanced and interesting game supplements with #30 Fleshgrafts. The inclusion of an interesting introduction and a well executed layout make #30 Fleshgrafts interesting and useful.
Publication Quality: 8 out of 10
Joe Calkins cover art is interesting and well-done, but seems disconnected with the content of this supplement. In typical Rite Publishing fashion the cover art is re-used later in the supplement. In the case of #30 Fleshgrafts female demon looking creature depicted on the cover is posted near the Wings section, while this well-drawn creature might have some fleshgrafts, it appears that she is actually wearing a Cape rather than having a set of fleshgrafted wings as described in the supplement. There is an illustration on page 5 that captures the Frankenstein feel of some of the fleshgrafts in the book.
The public domain art selected for this supplement is outstanding! Page 8 has a depiction of a creature that has the body of a fish with the addition of a set of humanoid arms and legs. Placing the drawing in the Gills section was a good call, the drawing however looks like a poorly planned evolutionary mistake rather than a fleshgraft. Rite Publishing needs to re-look at how they approach the art they choose and where they place it in their products.
Mechanics: 9 out of 10
When I first saw this supplement I was worried about the fleshgrafts. I wasn’t just worried about them because there is something inherently creepy about the thought of adding a third arm to a character or a few more mouths on locations other than a characters face, I was worried because most of the fleshgeafts don’t take up any magic item slots. I was quickly relieved to see that balance was easily achieved thru the cost of the fleshgrafts. The cheapest Item in the entire supplement, the retractable claws come in at a price of 2500 GP and do 1d4 points of slashing damage. 2500 GP is not cheap for a weapon that increases normal medium unarmed damage from 1d3 to 1d4. At the top end coming in at a hefty 80,200 GP is the Cock’s Eye aka: Eye of the Serpent King that allows the host to cast flesh to stone 3X a day.
Value Add: 10 out of 10
This product, while great for Player Characters, is even better for NPCs. Imagine running into a four armed human monk with mouths all over her body. This supplement makes the complicated process of Fleshgrafting much easier than I have seen in the past. The inclusion of a ready built organization the Wardens of the Darkened Heart, that is dedicated to Fleshgrafting makes the inclusion of this “art” (that makes my skin crawl) easy for the GM to integrate in most campaigns or adventures.
Overall: 9 out of 10
Rite Publishing is just a few steps away from upstaging bigger publishers with much higher budgets. The #30 series delivers just what it promises and it does it well. The mechanics are solid and the fleshgrafts are well written and well thought out. The use of public art was inspired, while the stock art seemed forced and disconnected. Once Rite Publishing can synch the art and their outstanding balanced mechanics, they will be pulling 10s left and Rite!
[5 of 5 Stars!]