Let me start by saying that usually I enjoy games that are mechanics heavy - that have lots of rules to cover all the situations that can arise in a game, and allow situations to be easily and realistically resolved. To be fair, I started playing back in the AD&D days, and then into games such as Shadowrun, and so forth, where rules were the key. Even in the World of Darkness games, where storytelling was a key element, the strong rules systems appealed to me.
With that out of the way, I have to say that as soon as I started reading the 6d6 Core rules, I fell in love with this system. It's a fiendishly simple system that you can pick up in an instant, and start playing almost immediately (or as fast as your printer will spit out the cards, if you buy the PDF version). It takes a simple card combination and dice resolution system and makes it - wonderful.
As with any good game, as soon as I started reading, my creative juices started flowing. I wanted to put the PDF down and work on a game to use the rules with - I thought of adapting it for a Superhero game, running a political intrigue game, a Wild West game, and a Kung-Fu game. Each of these I could have wiped up in no time at all. And that is the beauty of this system.
I'm a big fan of the card combination system, and the fact that if I want to resolve something, anything, in this game, all I have to do is get the right combination, or the most creative combination, and I can have a go at it. Couple that with their being no negatives to a dice pool, there is always a chance of success, even if the odds are stacked against you.
Switching from Narrative to Initiative Play is seamless, and makes perfect sense, and I honestly can't see a situation where players are going to be bogged down and bored resolving combat situations.
The Outbreak! one-shot that is included in this bundle is great fun. It captures all the elements of a classic zombie movie, and it does so with style. It's a fantastic example of just one of the things you can do with this game. I'm not going to throw any spoilers in about it, other than to say - play it, and enjoy it.
If I wanted to complain about anything (and I'm not saying I do), it would be the minimalism of the rules and the cards - there is no flashy art, there is no fancy layout, or anything like that. But, at the end of the day, I find that refreshing. There is nothing to distract you from the well written rules. It allows you to appreciate the game for what it is. And, at the end of the day, you get great value for money in return!
Hats off to the guys at 6d6 Fireball for making such a wonderful product. I eagerly look forward to seeing what they make in the future for the 6d6 game. They just better work quickly, before I make some expansions myself!
[5 of 5 Stars!]