The Sinister Secret Silvermote by TPK games
This product is 67 pages long. It starts with a cover and credits. (3 pages)
Backgrounds (6 pages)
This has a short background for the adventure, Plot hooks, Objectives, and the Journey. The Journey has 4 optional encounters to throw at the party during their trip to the adventure, CR 5, 7, 8, and 11.
Silvermote Adventure (38 pages)
There is 26 locations in the adventure and 24 encounters that range from CR2 to 17. Not all of them are monsters some of them are fiendish traps as well. The encounters are all undead, constructs, werecreatures and traps. The dungeon is from the mad warped mind of the main villain a Lich who has more background detail in another product Temerlyth's Infamous Adversary that I highly recommend to help flesh out the main villain. You don't need it but I think it helps a lot. Much of the adventure just fits his personality and history really well. The adventure is VERY hard, careless characters will not live long. If you the DM play the monsters traps, you need to make sure your PC's are clever as well. There is a group of cursed magical armor, by cursed I mean they was made with the souls of werecreatures.
There is also 25 volumes of books in the library which all have names, locks, and possible benefits. Some of them add bonuses using them while others are spell books. I very much liked the books here and would have liked to have seen even more and maybe them expanded. Perhaps as a future stand alone product?
Scaling the Adventure (4 pages)
Here we have options to scale the adventure if you want. It is currently set for 4-6 7th level PC's. I would recommend 6 or 4 8th level, the adventure is hard. A group of 4 7th could do it if they was on their toes. There is notes for making the adventure harder. The default adventure is considered CR 7, the optional ones are CR8, 9, 10, 11, and 12.
Extra's (10 pages)
Here we get 1 new spell Silvermist (which is a mist/Fog type spell that obscures things, yet sticks to invisible objects makes them seen if close enough and damages werecreatures). Four new magic items, one is a very powerful shovel, one is a elixir, one silvermist chain shirt, and another is a artifact. The rest is full stat blocks for creatures found in the adventure.
More Extra's (4 pages)
Here we get some more extra stuff. A page for the new book stat blocks and how to make more of them. I would have really like to have seen this expanded, it is such a neat idea. A page to be printed out as a reference to help you run the adventure and finally two pages of the spell book of the main villain.
It ends with a OGL and full page map. (2 page)
Closing thoughts. The art work is black and white and pretty good. Editing and layout is very good. I didn't notice any errors at all. It is well bookmarked and hyperlinked which for a PDF this big is nice. As a mentioned this is a very deadly and tough adventure, it also is a bit loot heavy. One item the shovel I think is a bit Oped as well. The map is good. I think this is a very good adventure that has a few rough spots and could have used a little more polish. As it is a couple of encounters are very easy, most are hard and some are just very deadly. Especially if you play the main villain as well as he deserves. I recommended checking this book out if it interesting you in the slightest. So what's my rating? I am going to give it a 4 star review, good but could have used a little more work.
Trust me, I'm a Succubus.
[4 of 5 Stars!]