Church of the Damned is the second book of the The Apostasy Gambit campaign and a follow up to the first book, The Black Sepulchre. The book promises to have something for every player, whether that is all-action guns blazing, or mystery and intrigue.
To be fair, there are small spoilers, so I suggest if you want a summary - skip to the last paragraph!
The book is split up into three separate stories - that weave together into one module. The first chapter starts you in a cathedral with a non-linear exploration and investigation part into the duties of the Ecclesiarchy. All the little details are there from holy scriptures into what Sisters of Battle do when they aren't blasting their enemies to shreds. The second chapter has you involved in the underhive and gang wars which will give your players they action they crave. Finally in the third chapter it has you making your way to a Shrine world where all hell, literally, breaks loose.
As would be expected from Fantasy Flight, the production values are excellent. The artwork is stunning and the book style really hits home the 40k universe. At the end of each chapter is the infinitely helpful "troubleshooting" section which can help a GM think of a way to deal with potential problem scenarios. At the beginning there is also a detailed GM brief to help give an overview of what is going on.
Obviously it would be best if you have played the first module before this one, but it isn't difficult to take this as a standalone adventure if you so want. It is a great little story and I heartily recommend it. There really is something for every type of acolyte and the twist in the plot really is a great idea. This certainly gets 5/5 from me.
[5 of 5 Stars!]