Spycraft 2.0 (2nd printing) is an amazing piece of work, the guys at crafty games have really out done themselves. To start off with, the book is far more organized than any other d20 Game out there, greatly reducing the time necessary for making characters (although the great deal of options available make the process take a bit longer), finding rules, and so on. As stated earlier the possibilities for making a character are nearly endless due to the great number of choosable class abilities and the plethora of feats presented in the book. The skills in the game are by far the best selection and most versatile of any d20 product ever made, adding on to that the dramatic conflict system introduced by Spycraft 2.0, skills have finally became just as, if not more, interesting than combat. The feat section is the pinnacle of origination in any RPG I have ever played, or read. The feats are broken down into smaller sub-sections having the basic combat, mÃªlÃ©e combat, and unarmed combat (just to name a few of the sections) all broken down in to there own categories rather than being dumped in to one big pile called the â€œalphabetized list of feats: the list that makes no senseâ€. The game is just easy to run as well with a far improved experience point system to NPCâ€™s that arenâ€™t hard to make. In closing this game is an absolute masterpiece, pushing the boundaries of not only the d20 system, but of Rpgâ€™s in general.
[5 of 5 Stars!]