||Part-Time Gods is the latest DGS-powered game by Third Eye Games, although this uses the new DGS-Lite system. It is properly placed within modern day, essentially today, filled with characters that carry divine characteristics. Gods and goddesses are now found everywhere, although not quite with the strength you would think. Part-Time Gods is not only a romp through the streets with divine power, but a struggle of balance between becoming a full-fledged god and retaining a semblance of human-like qualities such as devotion to your family.
This is not a game that simply turns humans into gods, it places responsibility into their hands (or rather forces it upon them without their knowledge) and allows the player to role-play their life as they balance being human and exhibiting godlike abilities. These ideas are developed directly into the mechanics with everything tying together flawlessly.
Part-Time Gods is a richly created system with game mechanics that are designed into the theme rather than the theme being simply placed on top of pre-existing game mechanics. The move to DGS-Lite is advantageous to the style of play concerning combat as the setting is meant to be focused upon much more than just regular combat. In fact, after reading through it, I wonder how often typical combat would actually come into play. There are lots of role-playing opportunities and stories will be filled with depth and flavor. I highly recommend this for anyone looking to broaden their role-playing horizons.
Publication Quality: 10 out of 10
Third Eye Games consistently produces high-quality books. Not only does Part-Time Gods follow that same idea, but it also contains some very interesting illustrations. While picturing characters as unstoppable gods or goddesses, there are plenty of illustrations that give the illusion of being characters that are almost superheroes or at least very powerful spellcasters. However, when you move to the multitude of pre-generated characters, the illustrations show a different picture. These illustrations depict regular people who don’t appear to exhibit any fantastical powers. This is what the game is about. Regular people who have been given fantastical powers and abilities (as they travel the road to godhood) that make them feel or appear as though they are almost superheroes. It’s brilliant!
Mechanics: 9 out of 10
Part-Time Gods presents the players with a number of new mechanics that link their character to the real world along with the divine world. While the divine mechanics are fairly simple relating to divine powers, theologies, and worshipers, connecting characters to the real world through means other than role-playing is not quite as easy. Characters are kept grounded with mechanics that ties them directly (either emotionally or mentally) to people, places, and/or organizations within their regular lives. The mechanics present bonuses and penalties for using these connections in addition to mechanics that allow you to break these ties (through force or desire) thus creating new bonuses and/or penalties. Essentially, instead of just allowing you to role-play your connection to the human world, the mechanics create those connections and give them in-game effects giving the player a reason to role-play and continue their human-life connections.
Desire to Play: 10 out of 10
Part-Time Gods is extremely unique. You’re not playing divine beings in the middle ages nor are you playing spellcasters in modern times. This is modern divine fantasy like no other; you are playing regular people in the modern day that have been given divine abilities and can strive toward godhood. The game is full of flavor and the characters are full of depth. If you’re looking for something completely different, this definitely fills that niche.
Overall: 10 out of 10
One of the greatest strengths of Part-Time Gods is how the mechanics tie the player characters not only to their divine abilities but also the real world and the regular men, women, places, and things they live with. There is a sense of dramatic role-playing along with fantastical combat and basically everything in-between.
[5 of 5 Stars!]