You know that a product is going to be good when the intro fiction sends shivers up your spine and fires your imagination for Chronicle ideas. By the end of the book, I only had three words - top notch product. This is worth way more than the 6.99 price tag and I sincerely doubt that anyone would have enough free time to implement all of the really well-thought-out ideas - so you will get years of mileage from this title.
Essentially, 'Glimpses of the Unknown' offer a look at the 'weird stuff' (or as the writers term it 'Unnatural Phenomena') that leaks in through the Woprld of Darkness. The rationale is that in a world where there are blood-sucking monsters, rage-filled werewolves, stitched-together people and faerie-abductees, there has to be some residual oddness sloshing about.
The multitude of ways that this can manifest are detailed in each section, demarcated by game. There are a range of 'Seeds' which are one paragraph inspirations for stories and 'Plotlines' which are much more fleshed out ideas. All of the games receive a few new rules or useful game mechanics too.
The beauty with the product is twofold. Firstly, there is enough information in both Seeds and Plotlines to act as the catalyst to a game. You'll need to invest some time in building plot, but the ideas are brilliant - I could see potential for everything in this book. The Plotlines offer a little more in terms of aligning the ideas to a particular, but leave the idea open-ended, which I find quite valuable. The second aspect worth mentioning is that the ideas are easily transferable (and some even more interesting) if you transplant it to another game. The 'Waste not, want not' Plotline for Changeling, for example, would be an awesome Werewolf game and create a lot of tension if done well, whilst the 'Pussy Cat, Pussy Cat' Plotline (from the same section) could easily be redone for Mage. An enterprising Storyteller will be able to re-purpose and leverage the ideas here for any World of Darkness game (I'll be using it in my oWoD chronicles) or even any horror or urban game. In reading through the book, I could find nothing to complain about - hence it receives one of my rare 5-star ratings.
This aptly named product has given me a glimpse into the creative genius currently on-board at White Wolf and I'll be looking forward to any future multi-game products they release.
[5 of 5 Stars!]