The rules are incredibly stripped down. Weird West gives you the barest system imaginable, and that's a great thing--for experienced gamers. People new to RPGs might need some guidance to run these rules, the book assumes you understand enough about game systems to fill in the blanks that have been left out. That being said, this is brilliant. This system will run like a bat out of hell during play, and that is ultimately the most desirable quality of any system of rules. Granted, that's just my opinion, but this game is not going to be slowed by a lot of debate over an obscure rule or a long search through a heavy tome to settle a question. If the bare rules don't give you an answer, make it up.
I like it a lot. I had the old Boot Hill system back in the 1980s, and this is better. You could very easily run a straight Western game just by omitting the fantastic elements and substituting what you want.
It's worth a dollar, go ahead and spend it.
[4 of 5 Stars!]