This book blew my mind . . . literally. Ok, not literally. However, the Smith and Robards 1880 Catalog was so much more than I expected. First, it details the history of the Smith and Robards company, who each of them were, and how they created some mundane (but useful) and extraordinary gadgets for pioneers in the Weird West. Then it goes through mechanics of how you actually purchase the items and what can go wrong during the process. That doesn't even include what could go wrong once you actually get the thing. Oh yeah, it also has a TON of new items, options to trick out things like wagons, airships, guns, electrosabres, etc., and new rules for the Marshall (GM)
Totally worth it to add some additional flavor and goodies for your players.
[5 of 5 Stars!]