Spoilers dwell herein. I suggest those who are not Game Masters and do not intend to run a campaign in the plain of Dreams or Rite Publishing’s Coliseum Morpheon stop reading now, just in case.
I admit it. I am not a fan of most of the material in the Pathfinder Advanced Player’s Guide. I am not a fan of making a complicated game more complicated. Don’t get me wrong, some of the concepts show promise and are useful to me as a Game Master as NPC fodder, not for my players. Of the new character classes in the APG the one I liked the least was the Summoner. “What is an Eidolon?” I thought. To me it looks like something completely made up so that weak casters can be less weak, for a metagame reason, not a roleplay or story-centered one. In fact it makes the PC play second fiddle to his pet! So that was a definite “no” for my campaign.
Here comes along the clever people at Rite Publishing, who said let’s make an Eidolon into someone’s dream, and not just any someone, a sentient and ancient being of pure energy, Gozutozawa. This Will-O-Wisp isn’t your typical one. It has been dwelling so long in the plan of dreams that it has gotten lonely. Yes, you read it right, lonely. Lucky, its Eidolon, is formed out of its desire for interaction with others that does not involve merely eating their life essence.
Wow! What an amazing concept! Now I dig the Eidolon. I can insert this character as the avenue through which the Will-O-Wisp perceives and interacts with the other individuals in the plain of dreams. In Gozutozawa’s desire to be a thinking and feeling being, it sends out his Eidolon, Lucky, to interact with those who are able to come to this plain of their own accord.
What an excellent roleplay concept! Is Lucky a mere dream or is he a real sentient being of his own accord? Did he become aware after so long in the plain of dreams? And once the PCs discover that Lucky is the Eidolon of what they would normally consider to be a monster, what will they do? Who knows? If they decide they want to free Lucky from his creator, can they? All these questions can and should be resolved by individual GMs and players. I can see my players’ interactions with Lucky and his creator turning into hours of fun.
Five big stars and two giant thumbs up for The Ghost-Light that Dreamed.
[5 of 5 Stars!]