There are 17 pages in this booklet.
The Cover, title, OGL, and 2 advertisements equal 5 pages.
Introduction (2 pages): The in character introduction plus several stories of haunts are all very well written.
Understanding Haunts (one and 1/2 pages): This section mentions the source book (PFRPG GameMastery Guide) for the haunts rules but also gives explanations of the terms used in the haunt descriptions so Game Master’s who don’t have that tome can still run these haunts. Next is Rite’s own personal stamp on haunt rules which includes notes on persistent haunts, common haunts, minor haunts, and associate haunts.
Mutinous Manifestations and others (6 and 1/2 pages): What follows is a detailed listing of different haunts all themed for ships and shores (as the title suggests). There is a large range of difficulties from CR1 haunts to CR12. Some of these haunts are specifically related to the stories of haunts in the introduction. They are not organized in any particular fashion, but the pdf did have bookmarks organized by CR. The listings of haunts are varied, interesting and particularly useful. The haunts are listed in a format consistent with the haunt rules in PFRPG’s GameMastery Guide and includes not only detailed effects, but also notes on the destruction of each haunt. There are also associated haunts that can be used to create short adventure scenarios or brief segways into terror for the players.
Appendix (2 pages): Lastly is an interesting individual NPC who is a divine channeler, from the Secrets of Divine Channeling book by Rite Publishing. But you do not have to have purchased this book to use the NPC as his special abilities are detailed in full. His background lists Rite Publishing’s setting of Questhaven, but it should be a simple matter to alter that to suit any Game Master’s campaign setting. In keeping with the theme of this book, his abilities are particularly useful against haunts.
Conclusion: The quality of this book is excellent. I located only a single minor editing error, an added word in the last paragraph of the Greycliff’s Grief story in the introduction. The layout is a two column format as in all of Rite Publishing’s #30 series. The art consists of black and white theme appropriate images. There are not many but this work does not need a large number of pictures.
The haunts in this book could be used simply for spice on extended (and otherwise boring) sea voyages to whole adventures that could arise out of them. The writing is compelling and entertaining and an enjoyable read, whether I use all of the haunts in this book or not. This is the kind of product I love, that which makes my imagination soar and gives me tools to use to make the experience for my players a thrilling and compelling one.
[5 of 5 Stars!]