This is the reason why I think that Fantasy Flight Games is the current powerhouse in the industry. I am seriously amazed every time that I open one of their books. The artwork and layout are always top-notch and serves to enhance the game, which is incredibly important when dealing with xenos beasts and technology - a good, detailed picture is a GMs best friend.
The writing continues be be as strong as ever; consistently proving that they are as invested in this game world as any wargamer - but bringing to the table fresh new elements that make this more than simply narrative wargaming.
'The Black Sepulchre' is an all-round excellent module. It kicks into high gear with one of my favourite 40K vehicles in a first scene starring role and it captures the immediate excitement and action very well. The module is well-paced, moving from high-intensity action and combat, to occult investigation, to horror and possible insanity all in the same storyline.
There are very helpful 'Troubleshooting' sections which provide advice for scaling, keeping characters on track, and even ways to weave this story into a much larger arc.
The 'big reveal' will be breath-taking for your players, especially if they figure it out by themselves (and this is supported in the game text) and sets the stage at the epic level you'd expect from 40K.
Whilst designed for all levels of 'Dark Heresy', you could easily run this with either 'Rogue Trader' or 'Deathwatch' with a little work.
I cannot wait for the next two installments as the bar has been set so high with this product.
[4 of 5 Stars!]