I long for the day when Haunts will be right up there with creatures, traps and drow loners as staples of D&D. So long as publishers like Rite Publishing keep pushing out strong Haunt filled products like 30 Haunts for Ships and Shores, it should happen pretty soon.
30 Haunts for Ships and Shores takes the haunts out of their dungeon and home elements and places them in and around water. Better than any product, this reinforces how useful Haunts can be in any campaign.
The Iron Word
All 30 Haunts provide something a little different but never diverge from their subject. Readers will be surprised by the variety of ways Rite Publishing finds to creep out PCs on the open seas
[4 of 5 Stars!]