If you love putting your players in deathtraps (and what GM doesn't?) but dislike the tedium of actually creating inescapable doom, then 100 Deathtraps by Second Rat Games may be the product for you. All the traps are system and genre neutral containing no magic or super powered components and no MSG. The traps leave enough time for a character to possibly figure their way out to fight another day but all are designed to kill the character and not simply maim them. You can use the traps as an idea book or randomly decide between 100 forms of mental anguish to heap upon your players as their favorite character faces near-certain death.
Now that's what I call a good time.
[4 of 5 Stars!]