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Realms of Twilight Campaign Setting
$40.00 $19.95
Publisher: Silver Crescent Publishing
by Nathan C. [Featured Reviewer] Date Added: 03/31/2011 09:23:02

Silver Crescent Publishing has created an engrossing dark fantasy world with their Pathfinder Campaign Setting, Realms of Twilight.

The 256 page book is a polished gem, allowing readers to easily navigate the dark fantasy world the writers have brought forth. My first fear was that it sounded too similar to LPJ Design’s Obsidian Twilight. However, I was quite glad that this was not the case. Realms of Twilight takes place in a world is perpetual twilight.

This world is settled in its predicament. Races have moved on and understand that True Sun may never returned. This since of normalcy makes Realms feel like a traditional fantasy setting with enough previous baggage to provide a new experience. The entire world is covered, not just a continent. Each of the 5 continents of the world are detailed with history, geography and gods. Player Options, New Equipment and Spells, creatures and a chapter on the legends of the world are then introduced.

For the Player I could have done with a few more player options. There are a handful of feats and a single new base class. However, the combat alchemist almost makes me forget about the lack of options. Players will take the combat alchemist, match it up against Paizo’s alchemist and witness a knockout as the Combat Alchemist in Realms knocks out its official predecessor. Its one of my favorite Pathfinder alternative spellcasters and really gets into the flavor of alchemy.

For the Dungeon Master The little details are what makes the world stand out. Knowing the elves relationship with the monks in Ezalyth is the kind of things that help DMs build epic campaigns.

The Iron World Realms of Twilight is a non-traditional fantasy setting given the traditional fantasy setting treatment. It has the classics like elves and evil empires, but the darkness that plagues the land gives it the separation twist it needs. The layout of the book is magnificent, and screams of good editors. DMs will have a field day with the things they can develop from the content. PCs on the other hand are a little short changed in the options department. Readers will probably have been more than welcome to have a little less prose and a few more classes, feats and spells. However, its hard to fault a book too much when it provides beautiful world maps, a creative visual take on character sheets and so much rich lore and history.

[4 of 5 Stars!]