Misfit Studios doesn't reinvent the wheel with dwarves here, but they do provide some very cool options nonetheless. It is little secret that I have become a huge fan of their additions to Savage Worlds, the racial and professional expansions, certain classic monsters returning and so on, and this is no different.
My favorite Edge in this supplement HAS to be Grounded, where a dwarf can "ground" himself against damage-causing magic, gaining protection against the effects. Giant Defense goes hand in hand with the already existing Giant Killer, giving a dwarf higher parry against a giant.
If it were Edges alone in this supplement, it would be cool...but we also get a dwarven alcohol for a bit of flavor...and the very cool dwarve waraxe. What makes a dwarven waraxe special? Well, the two-headed axe is actually two axes in a single haft...that can be removed and turned into throwing axes!
Not enough for you? How about famous fantasy metals Adamantine and Mithral, and their costs and properties?
Round that out with rules for playing half-dwarves, as well as the Earth/Stone trapping for Powers (a few of the Edges tie into this trapping), and you have another packed addition to the Savage Worlds line-up.
[5 of 5 Stars!]