Meddling Kids is a little RPG designed specifically for introducing people to role-playing. The combination of a simple rule system with a very familiar setting makes an excellent formula for that sort of thing. Players take on the roles of teenagers who, along with a 'Wild Card' character, investigate mysterious happenings, find the culprits, and bring them to justice.
The 'Wild Card' character can be most anything from a scaredycat Great Dane to an unfrozen flying caveman to a talking shark or dune buggy or purple ape. The gamemaster controls this character, and can use it as a 'nudge' if the players get stuck for a clue or the story begins to slow down.
The game system is very simple, (3d6 + stat vs. a target number) and encourages creative play. All in all, it's a great little book to use for an introduction to role-playing for most anyone, kids and adults alike. If there has to be a negative, it would be the amount of 'padding' the book seems to have - a chart of every possible target number complete with a sentence or two on the difficulty it represents, for example, takes up both sides of a page. Some of that space could have been better spent on something else, like a list of story seeds, or something as useful.
[5 of 5 Stars!]