I was fortunate enough to playtest this game, and I feel it's a solid game that I believe should have some longevity. Licensed products are often catch as catch can, and going in with my prejudices along those lines, I was quite surprised to see how effectively the rules set was defined as its own entity - not just an extension of "here's something you can do in the video game, and here's how it works on pen and paper." While I like playing World of Warcraft occasionally, that's something I saw as an issue with its pen and paper incarnation.
Dragon Age succeeds primarily based upon its core mechanic - the dragon die. I haven't played too many games where the roll of the dice was anticipated quite as heavily as in Dragon Age. Due to the dragon die mechanic, a roll doesn't define just success vs. failure - it also defines side effects based on the value of one of the dice - think of it as critical hits with a higher chance of success but with effects that further the narrative of an encounter.
The setting itself seems to have greater depth to me through the way it's presented in this boxed set, as compared to the video game which I find fun but inconsistent throughout.
The PDF version of this does the game justice, but I look forward to the now-releasing boxed set itself. There's a tremendous nostalgia kick to a box containing adventures within. Even with the more serious subject matter of Dragon Age compared to say the old Red Box, it ignites the kid-sized gamer in me all over again!
[5 of 5 Stars!]