An interesting fantasy corebook that doesn't stray too far from D&D in terms of the setting presented or the actions of an expected group of PCs, but which uses a deck of playing cards (with jokers, hence "54") as the resolution system, permitting a degree of player control over pacing and character success and failure that dice don't normally give. Further, as character skills increase, "maneuvers" are learned that give additional abilities not available at lower levels.
This is a fully-featured game that can be played with just this PDF - it has a spell list, an extensive monster section, a sample of play, an introductory scenario, and the campaign design advice is far more detailed than most D&D-derived fantasy games undertake. This is a welcome change from many fantasy games that just present something with underlying assumptions that are never explored or explained, and raise the score on this product significantly.
[4 of 5 Stars!]