A large adventure in five parts, Bedlam In Bedlam gives us the city of Bedlam, which is as corrupt as you want and is a counterpoint to your usual campaign city. The new version is extensively bookmarked, which is essential in navigating something this size.
LIKED: I liked a almost all of the adventure: good maps, clear scenes, the summary at the front helps a great deal. The setting of Bedlam is lovely (for gaming purposes) and I hope the upcoming Bedlam supplement will enlarge on it.
DISLIKED: My quibbles are pretty minor.
- There's relatively little of Bedlam in here, which makes the adventure somewhat ironic--however, it does give you a lot of material for future adventures set there
- Characters could start at the top of the page or could be in a separate booklet so you could just print them out and put them in a binder; as it is, getting the whole character means copying some of them out
- The first scene features a rather underpowered villain; if the players have Impervious Toughness (as most of the sample characters do), they essentially can't be hurt in the first scene
- The fourth scene features a lot of planning, which can make for a lot of talking; it's harder to end this scene on a cliff-hanger
- The ending, the part that makes it an Iron Age-style adventure, is something the heroes don't see. Presumably that is left for the GM or a future adventure to fill in
I think it would make a better adventure interleaved into a campaign, but it can be run as a single adventure (I did the latter). It adds a touch of the Iron Age styling in a more "regular" (Silver Age) campaign setting.
[5 of 5 Stars!]