This one will be of exceptional use to me. It presents rules for Werewolves as a racial option and as a basic character class on a par with D20 Modern's standard Strong/Fast/Smart/Etc. Hero classes. This is perfect for the situation I find myself in for an upcoming Dark*Matter D20 campaign, in which one player wants to be a werewolf and the rest don't. Breaking up lycanthropic abilities into class talents and bonus feats allows me to portray lycanthropy as something the character is still learning the ins-and-outs of, getting better at it as time goes by and discovering new abilities slowly, thus preventing him from hopelessly overpowering the rest of the party.
Also, the nifty assortment of Werewolf-specific feats will make some particularly nasty villains.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[4 of 5 Stars!]