A solid pulp adventure. I've run the Malay Coins three times, and it's never been a let down. Play groups have generally found the nps interested, the plot well sign-posted without being a give-away, and a fun time.
As a note, I'll mention I've never used the Hero System to run this adventure (a testament to it's usefulness, and not a comment on the Hero System).
Recommended for GMs running pulp.<br><br>
<b>LIKED</b>: Well put together adventure, with a nifty handout puzzle.<br><br><b>DISLIKED</b>: N/A.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]