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Weapon Rack : Daggers $6.95 $3.48
Publisher: Dark Quest Games
by Nathan C. [Featured Reviewer] Date Added: 11/30/2006 00:00:00

The Weapon Rack: Daggers, takes Dungeons and Dragon?s most simple weapon, and gives it a blown out celebrity treatment that surprisingly makes the weapon more attractive.

Daggers, by Dark Quest, LLC, is a 51 page, 3 chapter, expose of the basic weapon. It is the second in the Weapon Rack series, and the first to focus on a single weapon. The book is well bookmarked and layed out with flavorful artwork that livens the feels of the book.

Chapter 1 provides a well researched history of the dagger and provides the reader with several versions of the dagger throughout history. There are also some made up daggers thrown in towards the end, though the realistic ones are more enjoyable. Chapter 2, my favorite chapter, gets away from weapon and provides some good advice on how each class can use the weapon as is. Too often these types of books recommend their own prestige classes or feats, however, Dark Quest takes a different approach here. Not to say that Daggers does not have PrCs and Feats. There are six feats and four prestige classes. There are also five spells and a domain for spellcasters and clerics that want to add a martial feel to their spells.

Chapter 3 refocuses on the dagger by detailing material and instructions on how to make a dagger. The authors did a great job of distinguishing and analyzing the abilities between flint, steel, primitive and bone materials. This chapter also lists magic and wondrous items, several artifact daggers and, out of no where, a fully statted NPC.

For the Player More than just a book for dagger enthusiasts, there is enough material included that this book can be helpful to those whom just want to maximize the use of their weapons. Whether it?s a spellcaster or heavy fighter, Daggers can really beef up your playstyle. Of course, making a dagger or blade oriented character is a peace of cake as well. The fighting motifs offer players an adopted fighting style. Each one gives the player instructions on how to build up their skills and personal abilities to bring out he fighting style.

For the DM Open Daggers and scroll to the back and you will find a nice little surprise, a weapon master NPC. I believe DMs hoping to layer some flavor into their treasure will like the different types of daggers in the first chapter and the special materials in the later chapters. There are also some artifacts in the chapter that can provide a unique opportunity for quests.

The Iron Word Weapon Rack: Daggers is a good weapon book that does a few things different. There are not a ton of anything in the book; a good thing. Too often these types of books compact too many feats, classes, and weapons into them. Instead, you get four or five good spells, good weapons, good PrCs and good magical items. Those seeking to build a blade oriented character (no matter what class) will be quite pleased. Those whom are not will find this a good reference for one of the most common tools in the game. <br><br> <b>LIKED</b>: - by concentrating on a few of everything, they produce good versions of everything

  • the artwork of daggers and old style ruins brings out the exotic flavor of the dagger
  • there's an npc :)<br><br><b>DISLIKED</b>: - I wasn't too much a fan of the tunneler and blade artist prcs
  • same with the feats, some remind me of feats I've seen elsewhere<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>

[4 of 5 Stars!]
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Weapon Rack : Daggers
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