More Mighty Than Steel is a short 4 page d20 pdf detailing a number of magical items and minor artifacts related to writing, quills, ink and paper. It's a standalone product from Skortched Urf' Studios, and is aimed at making life a little easier for those characters, mostly wizards, that require a lot of scribing, but there are a number of items equally suitable to other classes.
The product comes as a single document, and at 4 pages there's really no need for a printer-friendly version or even bookmarks. A cover is included, and a large-text OGL at the back, meaning that of the 4 pages only about 1.5 are actual content. Given the price of nearly $2, that sounds a bit on the expensive side. Writing and editing is acceptable, with the occasional odd sentence, and the mechanics could've used a little bit of firming up. Sinned's Tattoo Ink, for example, could probably have used a sentence indicating that only one tattoo may be active at any given time or at least had a duration on how long the magical tattoo lasts (presently indefinitely). Overall, though, for a short pdf it looks pretty decent.
This product contains a total of 9 new magical items - 6 wondrous items and three minor artifacts. Price ranges vary from 700 gp to 18000 gp, with most below the 5000 gp mark. In the pdf is the Quill of Pain, which can be used to write a symbol of pain, the Ink of Summoning, for summoning the creature's name or type written using the ink, and Sinned's Tattoo Ink, used to infuse a tattoo with magic. They're all useful, perhaps just too few given the price of the pdf. The magical artifacts are a bit on the silly side, as they're mirrored after the game 'Rock, Paper, Scissors'. You get, for example, the Paper of Stone Binding that can disintegrate objects wrapped in it, and only be destroyed by the Knife of Paper Cutting. Interesting, but perhaps not so useful.
Overall I think there are one or two good ideas in this pdf, but nothing to really write home about. Decent presentation, some interesting ideas, but perhaps lacking in anything that stands out and screams that it needs to be used. That said, DMs might want to provide players with the cheaper items as it makes a small difference to the monotony of the cheap items in the core rules. A few titbits could've used a little bit of extra clarification text, and perhaps more could've been included to get more bang for your buck. Decent job overall.<br><br>
<b>LIKED</b>: Some interesting ideas and good presentation.<br><br><b>DISLIKED</b>: Some of the magical items could've used more explanatory text, and perhaps a few more could've been included to increase the products value for money.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Disappointed<br>
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