17 Bard Spells
Bard spells seem to have the most flavor and depth. The class has a solid foundation for its archtype more so then any of the other major casters except perhaps the Druid. The spells though are less combat oriented many times and this can cause problems for some groups. I am not one of them so I lo0ok at this product with high favor because of the ways it can help expand the Bard to even more non combat bits of fun.
17 Bard Spells is another in a long series of PDFs by The Le Games. The PDFs have a nice lay out and come in a variety of options so they can be used on screen, printed out, and even use the copy and past options. The Le Games seems to be the only or one of the few that still makes multiple files versions of his books.
17 Bard Spells is a book that gives one seventeen new bard spells. These spells I find to be more creative and a better fit then many other bard spells. They are the types of spells that a player can get creative with but not the type that are going to be useful in a dungeon crawl. The rules on some of them are a little odd and could use some refining. But I think a player that enjoys a bard for being a bard will really get a kick out of many of these spells.
The book is in itself a magical bard book so it has a built in simple way to get these spells to a bard player. It is a neat idea but since bards do not learn spells like a Wizard and are so limited to the amount of known spells I think something better could have been done here. The three cantrips are all pretty interesting. The first is groom which is a good idea since it cleans someone. It does it better then prestidigitation does. Invitation is very creative spell that creates invitations to invite people to a Bard?s performance or something like that. It is a spell that can easily bring new plot lines to the party. The last cantrip is Switch and it switches whatever is in two places like buckets. I can see it being useful for con games and the like.
Of the first level spells the first seems a bit powerful. Honest Aura allows bluff checks to succeed unless a natural one, two, or three is rolled. There are spells that just give bonuses to bluff and I think those are just easier to deal with. Walking Echo is a simple illusion that will help a Bard avoid pursuers.
Seductive Kiss is a second level spell that is a far more interesting version of Charm Person. I would love to see some of the classic spells done like this with more flavor and character in them.
Those are some of the fun spells in here. Not all of them are great and many will take a more clever player to find a fun and good use for them. For people wanting Bards to have more bard like spells and not just the occasional wizard spell that kind of fits their niche; this book is for you.
<b>LIKED</b>: Creative spells<br><br><b>DISLIKED</b>: Rules not always the best<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]