I'm not too big on buying splat books, especially for supers games or games that I can apply as universal systems (whether or not that's their intention), but I'd have to make a HUGE exception with the Mastermind's Manual. There are options up the wazoo in this product to help you customize your Mutants & Masterminds game any way you see fit.
For example, there's the Energy Points option, which acts as a point pool, should you wish for powers to take up points (by default). This option is great for those of you who would like to emulate a game with "magic points" in a balanced manner.
This review cannot do this product justice. Just know that it is a fantastic deal, should you wish to take your Mutants & Masterminds game in different directions.<br><br>
<b>LIKED</b>: Everything.<br><br><b>DISLIKED</b>: Nothing.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
[5 of 5 Stars!]