||So many adventures assume that the players have the time for it. Meaning that they create such a specific plot, that trying to import it into your current campaign world often comes across as a pointless sidequest, even when you put in your best effort to blend in campaign elements.
The Mansion of Shadows is Green Ronin?s attempt to provide a a flexible adventure that is easy on the DM. And for the most part they succeed. The adventure is a multipath adventure of intrigue and action. If your players enjoy a good tale, they will love how a chance encounter in a forest leads to an exciting climatic army vs. army combat.
For the Dungeon Master
Both players and DMs will enjoy how well Green Ronin incorporated options for PCs. This is one of the first adventures I have read through that did not feel as if I was playing an 80s computer text game. The options allows your players to feel as if they are running through a home created adventure as opposed to a module. An adventure is always good when the players don?t realize they are being herded along a path.
The only complaint I had with the structure of the adventure is, given the approach that Green Ronin was taken, there may be a bit too much box text.
The Iron DM
Though it contains quite a few familiar elements of other adventures, the unique approach provides some refreshing entertainment. With only a minimum amount of work, you can run this game without your players suspecting that its store bought.
Another element you will enjoy is how Green Ronin provides web enhancements and conversion charts to allow you to port this adventure for use in True 20 and the black Company.
LIKED: I am going to enjoy this Bleeding Edge product line. Green Ronin realizes that DMs want easier to import adventures and they are delivering.
DISLIKED: I hate too much box text and theres a bit too much in this book. With all the box text how am I suppose to keep the illusion that this is one of my adventures...
QUALITY: Very Good
VALUE: Very Satisfied
[4 of 5 Stars!]