One of the things I like about the DCC series is that they are easy to insert into a campaign due to the lack of specific background (by intent, I assume).
This one has a slightly different feel to many of the others - it's got a smaller range but more detailed encounters.<br><br>
<b>LIKED</b>: Once again, portability is good, although not as good as the more location-based DCCs. <br><br><b>DISLIKED</b>: The adventure feels a little cramped in scale, perhaps because most encounters are with a single opponents and there are less trick/trap elements compared to some DCCs.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[3 of 5 Stars!]