Run and Gun contains many of the same ideas that Augmentation provided in the previous edition. Players always appreciate new gear to use, and the rules for explosives seem appropriate given the setting. I feel, however, that too much space is used on rare scenarios like extreme pollution or radiation poisoning. The book even expresses that these scenarios are rare, so why is it taking the time to explore them? Of course, more material is always better than less, but I think more time spent detailing the particulars of how small-unit tactics function and less on the damage of inhaling toxic smoke would be more appropriate.
[3 of 5 Stars!]