White Dragon Run is a good module, but will need some prep before using it. It is a ready-made "fleshed out" village, complete with an Inn (and other businesses), rumor table, and wandering monster tables. However, the outdoor wandering monster table is missing a table for the Mountains of Xur, and many of the results on the Skaths table will result in a party wipe until the PCs reach at least 3rd level. 2nd level characters should be discouraged from adventuring at night or in the Skaths until they are higher level. It has quite a few interesting NPCs for the party to interact with. It also contains 2 small mini-adventures, a forgotten outpost inhabited by brigands, and the Gray Temple, which has a variety of undead, giant rats, and hobgoblins etc. The module has nice B/W art. Each map is about a half-page, so DM's will need to enlarge them to a full page before handing to players. Also, this series continues the nasty habit of not blocking/highlighting text to be read to players, which I think makes it inaccessible to new DMs. But overall, I really like this module. The experienced DM that has tired of running new groups through B1 and B2, will find this fresh adventure appealing.
[3 of 5 Stars!]