A wonderful introductory supplement.
Characters: Any permutation of the characters given should be able to navigate the scenario, and while the characters are complete in themselves, they also leave enough room for a player to make it their own.
Setting: The spooky old Cranston house can fit in any setting, so you can easily drop it in to an existing game, or use it as a foundation for beginning a new campaign.
GM Tools: As part of the casefile, the GM also receives a set of questions that helps place the players in the mindset of their characters as well as firmly setting the state. I wanted to highlight that the structure of these questions served to inspire me for this campaign, as well as several others.
Solid work from the Hat!
[5 of 5 Stars!]