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The Gauntlet $2.99 $0.79
Average Rating:3.7 / 5
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The Gauntlet
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The Gauntlet
Publisher: Alderac Entertainment Group
by Megan R. [Featured Reviewer]
Date Added: 10/25/2017 11:38:06

Released in conjunction with the Evil sourcebook, this adventure sets the party as candidates for membership in the Minutemen, the local thieves' guild. They are handed a list of items they are to 'acquire' over a single night... and if they fail, they will be handed over to the town guards and imprisoned for whatever crimes they have committed (or for which they need someone to take the rap)! No pressure then...

If you've used Honour Among Thieves, another adventure in the Adventurer's Keep series, you will have met the Minutemen already, in their home town of Desburgh (or wherever you located it). Use the same bunch again, or maybe this is an affiliate operating in another town that's more convenient for your overall plot. Any class of character may apply for membership provided they are neutral or evil in alignment, and several possible reasons for them wishing to join the Minutemen are provided - although you may need to engineer the conditions that would bring those reasons in to play in prelimary adventures of your own. Alternatively, it can be run as a one-off for a group who want to have a go at being the bad guys for once. A neat system is provided to enable you to create a new 'Gauntlet' every time you run this module, or you can use the example that is detailed in full.

The adventure begins with the party meeting with a representative of the Minutemen in an empty warehouse in the early evening, where they are given the list of items (less one, they're told they will be informed about the last one later on). You may well wish to devise some earlier scenes to cover the party contacting the Minutemen and applying to join, of course. Locations are mapped and described clearly, with plenty of detail to let you deal with whatever the party decides to do.

Notes are provided as to how to deal with success and failure, either during the night or once they meet the Minutemen representative again with their spoils. There are some good ideas for follow-up adventures as well. Overall, it makes for an excellent adventure for a party that doesn't mind getting its hands dirty or is considering (or already leading) a life of crime. Or they might be working undercover... Whatever, it makes for an entertaining and hectic evening!



Rating:
[5 of 5 Stars!]
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The Gauntlet
Publisher: Alderac Entertainment Group
by Dale M. [Verified Purchaser]
Date Added: 12/07/2012 13:26:48

The adventure is good and it would be worth a 4 Star rating. However, the presentation is IMPOSSIBLE. It is a staples removed scanned in product the size of a piece of paper folded in half from top to bottom. That would be fine except they did not arrange the pages into a readable fashion. So page 1 is on the right side while page 16 is on the same sheet. Page 2, switching sides from page 1, is on the left and page 15 is on the right. So to read this, you have to start at the front, read half pages to the end and then go BACKWARDS to read the second half of the adventure. Utter madness.

The adventure is pretty decent and is the only thing that saved this adventure from a 1 star rating. It really isn't even worth the 80 cents it is currently priced at. My apologizes to the authors who put time into this.



Rating:
[2 of 5 Stars!]
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The Gauntlet
Publisher: Alderac Entertainment Group
by Jazmin O. [Verified Purchaser]
Date Added: 01/20/2012 14:22:26

My players enjoyed this module, which was played the session immediately following the Honor Among Thieves Module. The party was made up of four level 6 players and one level 5 player; a mercenary group with good & neutral tendencies. They were trying to infiltrate the thieves guild and one of the fighters had dreams about it. They were also highly sympathetic to Sebastian, since they just helped him out.

Cons: It says that it is a sequel of Honor Among Thieves, or can be played as a standalone. However, it does not reference any NPCs from Honor Among Thieves (I worked Swift, the Minutemen, and Sebastian back in, however I did not use Desburg for the city in the 1st module and didn't use Desburg in this one). Again, the Module is laid out like a "pamphlet," which is a nuisance to assemble. I also switched the cleric's and the noble's house, it seemed like the cleric would have a more modest house than the noble.

Pros: I liked the fact that the DM can choose the last task (worked really well in my case), but perhaps 12 hours is too long for the PCs to get all the tasks done; using the Diplomat and some bluff/diplomacy skills (and one magic pipe performance, which made people dazed at the statue), they were able to get all or most of the tasks done within 4 1/2 hours.

I really enjoyed the how the players got around some of the tasks, for instance, since they were supposed to leave a bloody dagger in the noble's house (ie Sebastian), they weren't told how to do it or where to get the bloody dagger, so they drew one and left an apology note.



Rating:
[4 of 5 Stars!]
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