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DDAL07-04 A Walk in the Park (5e) $2.99
Publisher: Wizards of the Coast
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por Diana V. [Comprador verificado] Fecha en que fue añadido: 02/18/18 00:05:16

Overall, an interesting idea, but executed poorly. Chasing down Screaming Wind, while it seems possibly interesting, doesn't make a lot of sense: she's a contact for the Emerald Enclave in Port Nyanzaru, and this is a group of adventurers, and she just... runs? The fishhooks is another interesting encounter, but it generally left my players feeling like I was just being a jerk for no reason with it. The satchel shop interaction is... klunky, to say the least. It was a little unclear to my players why they should care about this, and I wasn't 100% sure how to handle that interaction, and my players seemed mostly bored by it. It's not clear how he's "supposed" (intended) to react if the characters just show him the satchel with the hidden compartment from Screaming Wind. On top of that, are the satchels for sale in AL play? I assume yes, but I'm not sure. This encounter just seems like a good way to waste time, and if they don't show him the Wanderlost, then there's no reason for Wadumu to try to talk to them, so the conversation basically needs to go in circles until someone asks him about it, which there's no reason for them to, unless they suspect he's in on it... it's not a well constructed encounter. If I were to do this again, I might just have Screaming Wind introduce them to Wadumu as a grung who claims to know where Wanderlost is made. The rain mudslide is different at least, but doesn't seem well executed. The mechanics are weird---is each character in a mudslide for a separate 1d4 turns? Lost equipment similarly had my players feeling like I was just being a jerk. The final combat was at least interesting, but was very anti-climactic. It's nightfall, and they haven't had combat all day, so there's nothing preventing them from just going all out with it. There similarly are no real plot hooks to draw them into the next adventure, given that if they succeeded there's no more Wanderlost for the yuan-ti to use in the next adventure.

Wadumu is the saving grace of this module, my players loved him, as he was completely helpful and a good friend.



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DDAL07-04 A Walk in the Park (5e)
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