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Player's Guide to the Aegean $9.99
Average Rating:4.9 / 5
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Player's Guide to the Aegean
Publisher: Skirmisher Publishing
by Wilfredo M. [Verified Purchaser]
Date Added: 04/01/2017 15:46:35

This is the Basic Action Super Heroes role-playing game version of Skirmisher Publishing’s “Aegean” Greek-mythology inspired setting. BASH is well-known for being flexible yet simple to use, so applying it (the original setting had no rules mechanics of its own) makes sense.

In this setting, not only are the gods, heroes and monsters of myth real, but a great cataclysm changed history: its now the 6th century AD and their influence still permeates the World. This allows the players to interact with the legends while still having the options of modern fantasy.

The book includes maps to all the Mediterranean Lands which is very handy for planning campaigns. It is also full of art that invokes classical styles very well.

Then it describes the various cultures of the setting, including how to build appropriate characters for each. The Non-Human races section includes both typical fantasy races such as Dwarves and Elves, and also original ones based on monsters such as Antaeus or Arachne. There are a couple of new Advantages such as Alchemy as well.

Overall, the book does its intended job very well: you can use all of its material as-is, or borrow ideas for your own Fantasy campaigns. Recommended.



Rating:
[5 of 5 Stars!]
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Player's Guide to the Aegean
Publisher: Skirmisher Publishing
by Tom H. [Verified Purchaser]
Date Added: 03/26/2017 17:38:08

A very well written handbook that provides a wealth of detail and background for creating interesting characters for the Kos setting using the BASH Fantasy system. I liked the obvious effort put into creating a historical fantasy flavour for players while still working in several of the standard and well-loved fantasy races (orcs and elves for example). It also presents players with some different races that I thought were cool options. The Cynocephalians for example; who wouldn't want to play a sword wielding, jackal-headed warrior? The Arachnaean and Centaurian races round this out with two other options to create some further diversity amongst PCs. There is effort made to give each of these races a back story as opposed to just making them a block of stats. I really liked how everything has a very ancient feel flavoured by Greek mythology, which ties directly to the equally well written and developed Swords of Kos campaign setting (check it out). Although this is called a player's handbook, there is a lot of rich stuff here for the GM as well. The races and information in the book give GMs ready made social and historical material with which to populate and add depth to their campaign. Even if the races aren't chosen by players, they could easily be used to present interesting encounters and adventure hooks. Extremely fairly priced, this is a real bargain. Hats off to the boys and girls at Skirmisher for another quality product.



Rating:
[5 of 5 Stars!]
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Player's Guide to the Aegean
Publisher: Skirmisher Publishing
by Christopher C. [Verified Purchaser]
Date Added: 03/23/2017 18:09:58

One of the things I like most about Skirmisher Publishing is the amount of detail they put into a product. In the Player's Guide to the Aegean we are presented with all manner of options for character creation. This product presents a myriad of ideas ranging from the various Human nationalities to their take on elves and dwarves. There are also 'monstrous' creatures like centaurs as character options.

I really enjoy this product. It is written with BASH in mind but it can be used as a resource for most any fantasy game. The versatility and detail lend themselves well to translating to other games.

Well worth the investment.



Rating:
[5 of 5 Stars!]
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Player's Guide to the Aegean
Publisher: Skirmisher Publishing
by BENJAMIN N. [Verified Purchaser]
Date Added: 03/23/2017 16:49:59

Following Men & Monsters of the Aegean, the folks at Skirmisher Game Development Group now give BASH gamers the Player’s Guide to the Aegean a guide to creating heroes for their Swords of Kos fantasy rpg set in the lands and isles around the ancient Aegean and Mediterranean seas.

As with the last BASH product, the book is a mix of modern and old artwork, some black and white and some in colour. We are given beautiful colour maps of the greater Mediterranean area and the Aegean in close-up. The Isle of Kos, the center of their setting is also mapped out in black and white and perfect for handing to every player in a cost effective manner.

The Player’s Guide provides a quick history of this world of ancient Greek legend as it would have progressed a few centuries, without the dominance/interference of Rome. In this alternate Grecian history there was a great cataclysm a century earlier that brought many monsters and races back to the world (including a few new ones).

This book provides players many options for the two most fundamental aspects of their characters: Where they come from (culture); and, what race they are. For cultures there is the Catalhoyuk (mountainous region that has forsaken metalwork and technology), Greater Peloponnese (warrior peoples of Sparta and environs), Attica & City State of Athens (lands of the traditional Hellenic culture), Republic of Rhodes (nation of seafarers), Kos & the Aegean Isles (a melting pot of the region, also strongly tied to the sea), Kingdom of Lydia (a nation run by the wealthy, for the wealthy), Tetrarchy of Anatolia (an aggressive land of humans and hobgoblins), Grand Duchy of Porphyris (an island that is home to many pirates), and Abbadonia (a tyrannical nation of islands rules by manticores).

Each of these nations/regions is given a quickly absorbed, summary description and lists of required or common skills, advantages, disadvantages, and powers that players must, or might buy as part of their background. The “required” items, if a region even has one at all, is just one skill, Stat level, or disadvantage that is intrinsic to the people of that land. The “common” listings are just great suggestions that fit the typical citizens with this background. BASH is a points-buy system and there are no free rides, so the player must pay for any of these traits from their starting character points. Each region section provides an example of a player using these trait offerings to build their unique and representative background (a great touch here).

The races section gives a good mix of traditional races from Greek myth as well as the usual DnD staple: Antaean (large 7’ tall peoples), Arachnaean (think DnD drider or spider-centaur), Centaur, Cynocephalian (a dog-headed people), Cyprean Bull Centaur (bovine centaurs), Dragonkin (humanoid dragon people), Dwarf, Elf, Gnome, Halfling, Merfolk (Princess Arial-like, fish-human hybrid), Myrmidon (ants, given humanlike form, with bodies covered in a natural, bronze-like chitin resembling plate armor), Orc, and Satyr (Pan-like, goat-human hybrids). Oh yes, and human, by far the most dominant species of the setting, is available but not given any special treatment.

Some of these races might be more, or less, common than other types, depending upon what areas of the Aegean you travel. As with regions, these races each have required and suggested traits and powers offered for the players. Each description illustrates how the race is integrated into the Swords of Kos setting. The race section provides unique powers (like Arachnean Prophecy, wherein an Arachnean character with the Domestic/Weaving skill, may take the Clairvoyance power with the limitation of must weave to use). Collectively, the races offered make a great and broad selection sure to meet most players’ tastes.

Overall, this is a good book for a setting that mixes traditional fantasy with Greek myth.



Rating:
[5 of 5 Stars!]
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