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The GM's Real-World Reference $12.00
Average Rating:4.6 / 5
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The GM\'s Real-World Reference
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The GM's Real-World Reference
Publisher: Molten Sulfur Press
by A customer [Verified Purchaser]
Date Added: 10/14/2016 19:46:06

This is a great source for ideas, straight from the real world. I enjoy reading the entries for inspiration, or even just to learn about some of the fascinating people, places or events included in this book. This book is a real treasure trove of inspiration.  At the end of each entry, there are brief suggestions on how to incorporate them in your game. I hope the authors publish additional volumes.



Rating:
[4 of 5 Stars!]
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The GM's Real-World Reference
Publisher: Molten Sulfur Press
by Tim L. [Verified Purchaser]
Date Added: 01/13/2013 08:08:30

This is incredibly useful. I have often seen/heard the phrase "write what you know" and that often plays into your gaming. You use the five senses (gritty side walks, sulpher-smelling dungeon rooms, lemon-tang lamas bread) and combine names and titles and backgrounds. But when you want to go THERE, see what THAT is like, you need research. This book is incredibly helpful if you don't have the time for that amount of research. Pick a place (The Crooked Forest) and a person (Hilde Mangold, genius scientist and technician) from this book and in a page or two you have triggers, hooks, ideas. I can't wait for another one (the selection ranges all over the map and history). I wish this were in print.



Rating:
[5 of 5 Stars!]
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The GM's Real-World Reference
Publisher: Molten Sulfur Press
by newcaprica90 n. [Verified Purchaser]
Date Added: 12/24/2012 09:41:26

Why use this, and not Wikipedia? Distillation. The authors have already gone and done the work of finding areas/epochs/people of interest, grabbing a rather hearty handful of significant facts, and presenting them for a GM's use. While the details are sparser than a history buff like myself would prefer, I see this as a jumping off point, from which you could get some cool ideas and then research them further on your own. The book offers a few quick "here's how you could use this in your game" bits of advice at the end of each entry, which is also something Wikipedia couldn't hand you.

N.B., I particularly liked the "Centralia, Pennsylvania" profile, as I just heard a story on PRI's "This American Life" about this abandoned town that has a permanent fire raging under it, and actually thought, hrm, this could make a good adventure setting.

Better than a lot of the so-called GM background resources I've seen out there, so worth the price...

  • NC90


Rating:
[4 of 5 Stars!]
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The GM's Real-World Reference
Publisher: Molten Sulfur Press
by baard e. [Verified Purchaser]
Date Added: 12/16/2012 17:21:04

I'm a very widely read and pretty knowledgeable guy, and i love both historical gaming and using historical stuff in alternate games. The idea behind this book seemed good, kind of the same vibe you'd get from a good Gurps supplement, so i went for it..

And i gotta say, it does not dissapoint. The articles are very well written, give a great overview of all sorts of people, terrain and historical situations, with just enough suggestions for in-game use to make it a GM's book.

As a flip-through inspiration for any kind of GM' ing, its just top notch. I hope Bentonite Studios keep exploring this avenue of real world factoids for gaming- it seems a juicy area for more gaming goodness!



Rating:
[5 of 5 Stars!]
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