The Illusionist was the very first magical specialist, indeed it was the class that created the idea of specialist wizards way back in D&D history. So, it is appropriate to for the illusionist to have its own core class again.
Like the other products in this line, it presents a new core class with new feats, two prestige classes and new magic items to support that core class. One of the new feats (?Forbidden Lore? which allows a specialist wizard to learn a single spell from a barred school of magic) is reprinted from the earlier works in this series. The Illusionist core class trades the bonus spell per day and only two bonus feats for an improved skill list and a set of minor illusion enhancing abilities. I would have liked to have seen a few more minor, illusion themed abilities in this class but it seem balanced if a little low powered.
For prestige classes, there is the Nightwalker, who is a spell-using counterpart to the Shadowdancer, and the Pretender, who is a master of magical disguise. I think the Nightwalker may be a little weak and the Pretended has an upper level ability ?False Spell? which can, as written, be used as often as the Pretended has memorized illusion spells, but I think was meant to be once a day otherwise it is wide open to abuse. The new magical items are interesting and fit the illusionist and disguise theme, but while the ?False Armor? is a lot of fun it is vastly overpriced for its effect, while the ?Ring of Belief? is probably underpriced for the bonus it provides.
If you want to expand the role of illusionists in your campaign, this product is a good starting point.<br><br><b>LIKED</b>: New ideas for improving a neglected class.<br><br><b>DISLIKED</b>: Some concerns about balance issues.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>
[4 of 5 Stars!]