I have to say I love this game for a variety of reasons. One of the main ones is the blending of science and supernatural elements that melded extremely well together that in many ways outdoes, in my opinion, most other Lovecraftian games. Instead of making the Old Ones some unkillable monstrosities they are treated as being from another universe that just possess secrets and knowledge that others don't.
And it is this undercurrent of science that in many ways is its’ best selling point as instead of everything being magical, most beings possess psychic powers. The other aspect is that it has several core races and does not over complicate things with hundreds of preternatural races, unlike other RPG’s.
The world is lavishly created and goes into an abundance of detail, with eighty pages of history / world-building that is clearly designed for player and GM immersion. In addition to this there are several different factions to which you can be allied to. The US Government is also partially aware of what’s going, plus Nazi’s that have a Fourth Reich that are working from the shadows.
Did I mention the Nazi’s?
Although sometimes you do get a bit of information overload – but that is not always a bad thing as it allows you to pick and choose which bits you wan to keep, and which parts to leave out.
This is, for me anyway, very much a conspiracy thriller type of game – in the guise of a Dan Brown book where the players may be those working in the shadows but then again so too are many others – or not. So in a sense it is part action, and part thinking game which emphasises actual roleplay and not so much about rolling dice or drawing cards. In essence, it is one of the few interactive games, which to me seem to be somewhat of a dying breed.
[4 of 5 Stars!]