Following the three page, landscape with three pieces of B&W artwork (all weaponry this time), with material presented in a three column approach, this Bullet Point stays within the format we've all come to know as the Bullet Point look.
Six new flavorful feats to turn spiritual weapon into a spell with more creativity behind it, we are presented such options as:
Large Spiritual Weapon OK, this was almost the prerequisite, knew it was going to be on the list, type of thing, as no list of this nature is complete until we get this one out of the way.
Spiritual Arcana trades on the attack bonus points from your Wisdom bonus for a list of different weapon special abilities. Massive potential in this one for the player willing to experiment with it, could easily see this being one of those feats that becomes a go to for always having the right means of attack at hand.
Spiritual Arsenal gives the player a greater flexibility in what manner of weapon forms from the spell, allowing them to choose weapon forms from any melee weapon they are proficient with.
Spiritual Sheath allows you to push “pause” on the duration of a summoned weapon, allowing the weapon to dissipate, recalling the weapon when ready without losing any time remaining within its duration.
Spiritual Specializationlets you combine the weapon focus feat to add additional damage based upon your ability scores.
Two-Spirit Fighting allows you summon two weapons instead of one, with a specific set of damage and attack penalties coming along with the two weapon attack concept.
Overall, an excellent set of feats, fantastic editing, and pretty much everything I expect from a Bullet Point addition. Well worth the price of admission folks, another 5 star to the SGG crew.
Rating: [5 of 5 Stars!] |