Part-Time Gods is awesome. It's well-written (with the occasional mistake- but that could be attributed to sleep deprivation (misspellings, homophone misusage, etc) or just plain not having enough editing), has lots of content, good art, and enough fluff to smooth things along but enough crunch to get things going.
Now, I liked Wu Xing, one of Third Eye Games' other games, so I wanted to see how this compares. Part-Time Gods focuses a lot less on martial arts, but comes out the better for it (mind you, not if you wanted martial arts), with a d20-based system with modifiers (normally I'd whine endlessly, but for gods I'll make an exception) powering a smooth narrative gameplay. It takes what I like about d6's advantage/disadvantage system, adds in a non-obtuse magic system, and ports it to d20, more or less, if you want a general feel of how the system works.
There's also a focus on nice, consistent styled art. It's good, but there are a couple times when I feel that the proportions are just too horrible to comprehend (almost every woman in the book has a midriff that would imply a 45 degree turn away from the viewer in relation to the rest of her body, without appropriate cues for this). All in all, though, it's well done and interesting without being intrusive.
Admittedly, it really depends on what group you could get in when roleplaying, but with the right group Part-Time Gods is wonderful and excellent, and a definite go for a group that doesn't like overly dark and oppressive settings, but does enjoy a nice grand conspiracy and checking under the bed once in a while.
[5 of 5 Stars!]