Sometime back before 2nd Ed, my DM and I wanted to do a nautical series of adventures. It never panned out really because we were lacking some reallybasic information. All Hands on Deck would ahve been the perfect product for us. Inside are details on how to run nautical based adventures in your Pathfinder (or 3.5) game. We have a new class, a few new prestige classes and how the different races adn classes adapt to this new life. Plenty of information on ships and ship combat. Some skills. My knowledge of this area is very limited, so I am thinking there could be a lot more that could be here, but this looks like it covers all the basics.
My copy is missing some art, but since it was just uploaded I am sure it will be fixed by the time this review is posted. I might have to see if I still have the crew of the "Sharkey" and maybe run that game some 20 years later.
[5 of 5 Stars!]