The Fantasy Companion your standard races of elves, dwarves, halflings and half-orcs, but also features the Saurians and Rakashans, lizard-folk and cat-folk respectively. With a few quick little tweaks, you’ve got your Dragonborn and Tieflings from D&D quite easily. There are some awesome rules for sieges, which I will implement post-haste if I’ve got the chance to run a fantasy game. There’s a ton about magical items, as well as many intelligent items, and a large bestiary. Also, their magic has been greatly expanded upon in this book, adding trappings to powers to make them quite different. One wizard could employ two different bolt powers and they’d be very different if he used either ice or fire as the trapping on the power.
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