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Four Color System (Core Rules) $0.00
Publisher: Seraphim Guard
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by Jason C. [Featured Reviewer] Date Added: 08/13/2009 17:51:28

The core rules for a simple, free superhero game very much inspired by the old Marvel Super Heroes game. That game was one of the best in the history of the hobby, so a near-copy has to be at least "very good". It has a lot of elements to it that you don't often see in modern superhero games, not the least of which is random character creation. I always got a thrill trying to figure out why my guy, or the bad guy, was an alien who had a cybernetic brain and could control plants.

Essentially, if you happen to be someone who missed the early Marvel game (or are too young, you whippersnappers), the system is a percentile one. Your character has a particular power or skill level, you roll a set of percentile dice, then check to see what the result is: failure, success, great success, or phenomenal super mega success, which are colorcoded. (Here, it's black red, blue, yellow, compared to MSH which was white, green, yellow, red.) Fortune points, achieved by beating villains and/or keeping track of your civilian obligations, can help you out.

The weaknesses in the work are more aligned to what the work is rather than to any particular flaw. Yes, there are still a few "see page 00"s that might be taken out on later updates. More importantly, though, the system both relies extremely heavily on GM decisionmaking and evaluation, yet gives virtually no advice or guidance on how the GM is supposed to make those decisions and evaluation. It just says to visit RPG boards online. Even a tool comes with enough instructions to know what the tool does and how it is intended to be used!

The product has no bookmarks or special features, though at only 34 pages it's probably not strictly necessary. The free price makes this an excellent bargain and gives the score a boost.



Rating:
[4 of 5 Stars!]
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Four Color System (Core Rules)
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