Originally posted here: http://theotherside.timsbra-
Have you ever wanted to make your own adventures? Do you want to be like Venger and write them like a fucking boss? Well, this is the book for you then. Overtly the book is focused on people writing their own adventures for the first time, but the advice given is so solid that even old veterans like me kind find it useful. Some of the advice is common sense, but never underestimate the value of stating something plainly. There are no groundbreaking revelations here, no paradigm shifts and no occult insights. And that is perfectly fine by me. Adventure writing is not supposed to be Shakespeare, it's supposed to be Poe. The advice given though is rock solid, and it provides easily repeatable to create fun, entertaining adventures that don't feel like a railroad.
Honestly I would package this up with his How To Game Master Like a Fucking Boss to give GMs a full toolbox of advice and tricks to help any adventure; whether they wrote it themselves or grab one off the shelf. Venger really should bundle this with the Character book and call it the "Be A Fucking Boss Bundle".
I have a Trek game coming up. I know what I want to do with it, but I am going to run my ideas through this book and give them a test. So far all the advice has panned out well and I believe that this will be a better adventure because ot it.
[5 of 5 Stars!]