Super Kids satisfies a long-held need of mine for a rules-light, kid-friendly supers game that is easily adaptable to any setting and story the game master might envision, from World War II to Marvel's Power Pack. Yes, it would have been nice if Capital City had been more fleshed-out and/or a complete list of powers been provided, but that's the whole point of GM'ing--make it your own; i.e., go to your kids' room and lift some source material.
Well, gotta go. My guys are going back to their great-grampa's childhood to introduce some Nazi fifth columnists to the concept of rights--and lefts.
[5 of 5 Stars!]