Where to start? AS someone who has played various incarnations of Traveller, starting with Megatraveller when I was a kid, there are some interesting choices in this system that make me really want to like it. But I'm having a very hard time.
The editing isn't very good. I expected problems when I started reading the table of contents and found errors in that. The page numbers haven't been updated since changes were made. For example, it says: Androids and Synthetics 124, but they are actually on page 92. The index might be better as it lists the correct page numbers, but there's no excuse for one of the first pages a new player sees to be wrong.
Another example is page 93, there is a section that has a line that looks like this (the entire line):
as The nest contains ach and as a sourc
That's clearly some sort of editing goof. Maybe multiple sentences blended together, but it is hard to tell what it should have been. For a PDF that costs this much, the editing needs to be top notch, and this certainly isn't.
The systems are overly complicated compared to previous versions. As an example of that there are 6 stats listed for humans, but sometimes they are Referenced as their abbreviation (Str for Strength), and sometimes as the order they appear in (C1 for Strength). Presumably this is because some of the stats can be replaced for different races. The inconsistency is annoying and needlessly complicates things. Some of the examples seem to have issues as well as after reading more I think they may have incorrectly applied their own modifiers, but I'd have to find the section again to verify this.
Maker systems. You want a gun? Build it using GunMaker. Want Armor? Build it through ArmorMaker. This sounds interesting, until you start going through them and realize this doesn't really help you as a Player to actually do anything useful. Just give a list of items with stats. A system like this should have just been an add-on optional thing rather than part of the core rules. Having a system to build start ships in a science fiction game make sense, but a nearly 20 page system just for building a gun? That's massive overkill.
There is a thought toward legacies that I think is interesting. You roll 2d6 for each stat, and there are genetic stats, like Strength and Intelligence (but not Education or Social Standing). The first die rolled for genetic stats is your 'gene' and the second is how well you developed it. With this you can take any two characters and figure out an offspring's genetic predisposition. That's an interesting idea for a game to include.
Final Verdict: Skip this and keep with previous editions. They took the parts of previous editions that weren't great and expanded them to make them even more complicated and there is 0 payoff to this for both Players and Game Masters. I'm not sure how they thought that was a good idea.
[1 of 5 Stars!]