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Supplement 10: Merchants and Cruisers
[978-1-907702-35-8]
$14.99
Publisher: Mongoose
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by Megan R. [Featured Reviewer] Date Added: 08/10/2015 10:30:20

In the far future, it's reasonable to expect a vast array of ships to be plying the space lanes - just stand beside a busy road and see just how many different vehicles go by! - so this book provides a collection of different ships and ideas for variants to ensure that it's never boring out in the black or at a space port in your Traveller universe.

The Introduction explains how the ships have all been designed using the rules in the core rulebook and in Book 2: High Guard - so they'll be systemically compatible with anything you design or have taken from other books. The rest of the book is divided up into logical groups to make it easier to find what you want just when you need it.

The first section is Small Craft, being anything from fighters and shuttles to specialised ships for boarding actions or even planetary assault. These are followed by sections on Military Craft, Scout Vessels, and Civilian Ships; then more exotic vessels in sections devoted to Aslan, Darrian and Vargr ships. The military craft presented here are the smaller ones like patrol cruisers and support vessels, whilst the scout ones include those used on covert activities as well as more regular Scout missions. Civilian ships in clude not just merchants but passenger liners and even an interstellar casino!

For each ship, you get a short description of its appearance and uses, a full stat-block and a deck plan. These are nice, neat, clear plans - with the added bonus of each one has the legend explaining the symbols beside it. This coupled with most ships covering either one or two pages means that PDF users can print out the relevant pages for ships they want to use without having to refer to the rest of the book. There are occasional sketches of external appearance as well, nice for people who want to know what they can see when they look out of a porthole/use a view screen!

The 'alien' vessels do have a slightly different feel to them: Darrians like personal space, Aslan ships generally have a shrine and so on. The odd typo and some of the deck plans (especially for some reason in the Civilian Ships section) being less than clear about what's where notwithstanding, this is a very useful work for anyone who delights in the variety of ships to be encountered out in the black.



Rating:
[5 of 5 Stars!]
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Supplement 10: Merchants and Cruisers
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