In 101 Swamp Spells we start off with great art and get into truly ingenious great spells. The font is an excellent choice and the design is solid. After readings this I know my players are not going to trust swamps or swamp spellcasters in the future.
This is about adding spells and that is what it does. I want to mention six of my favourites so you get a sense of what is inside. First, Awaken Algae, to kill foes with an algoid that is immune to electricity and fire and has mind blast. Wonderful. I’ll take seven.
Secondly, blinding mist. An offensive spell that hides that the targets have even been blinded while they are in the bog. Nice low level group-blinding spell.
Thirdly, boiling fog. Now that’s just cruel. If you can keep them... bogged down inside the mist the damage becomes amazing.
Fourth, daemonic spit. Warps your head, grants you abilities like poison immunity and you gain a sleep-inducing spit. How horrifying.
Fifth, decay weapons. No saving throw, medium range -2 to hit and damage for weapons. A very useful spell to hinder a foe before they engage, or a spellcaster could launch this at the party before they fight a challenging boss or group of foes.
Sixth, grippli guise. Turn temporarily into a grippli to gain many benefits. The picture is rather cute.
There are many more, and I would like to talk about them all day, but I suggest you buy the book to check out these excellent new spells. Really complements the 101 forest spells if you want the wilds to be truly wild and dangerous for pcs.
[5 of 5 Stars!]