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Look Sarge No Charts American Civil War
[1-889584-25-8]
$29.00 $23.20
Publisher: LMW Works
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by James Q. [Verified Purchaser] Date Added: 03/17/2015 11:06:25

One of the benefits of learning the intricacies of a LSNS game is that once you've learned one, you've pretty much learned them all. All the other rules in the system have very similar rules mechanisms. This is the case with the American Civil War Module for this system. Infantry and Cavalry bases represent a regiment 3” wide by 1.5” deep. Artillery are placed in bases 1.5” square. Scale is 1” = 50 yards. Its recommended that each player commands up to a division. The theory here is that a player controlling more than that results in a slower game. The look of the game with the 10mm models that are used is spot on. And there's nice color photos in this as well, very professionally done. I prefer brigade level rules as they are more conducive to being able to fight a whole battle rather than just a portion. Now I'm not saying that its not possible to re-fight, say, the whole Battle of Gettysburg with this system. Its just that board size and number of miniatures, as well as that peter principle thing I mentioned earlier makes this a challenge. That said, if I were going to use a regimental scale game, this would be it. The fire, combat, and morale rules share the same roots as the WWII system with of course a lot of chrome to represent the particularities of this particular conflict. For example, units can now take three hits instead of two, spotting is now an optional rule, cavalry regiments act as recon elements, etc. Speaking of spotting, I want to mention that both morale and spotting for games in this series are handled with easily created dice that really work well. One thing I want to mention is that the designers notes are well done and do a lot to shed light on his thought process in coming up with the rules used to govern how your brave little soldiers act on your table. You can agree with them or not as you wish, but works both for knowledge and as a starting point for modifying a rule (aka 'house rules'). One minor quibble is that there are no scenarios in the book. Actually, there are none in any of the LSNC games I have read thus far. Sure, there are so many scenarios out there (both printed and in cyberspace), but not one! How is someone new to the hobby going to 'get in to' the era if they have nothing to shoot for? Just one scenario would also have an example for the newbs as to how a division is organized. But I digress. To summarize, if you want a quick playing, fun regimental ACW rules set, and are willing to do a little research for the scenarios, get this. Does the LSNC system, originally designed for WWII combat, work to simulate the battles of the American Civil War? Yes indeed, and I can even make the argument that it is a more accurate representation of ACW combat than the WWII version of mid-20th century combat. But that is a discussion for another time and place. Therefore, I give this one the 'real deal seal of approval'. Highly recommend.



Rating:
[5 of 5 Stars!]
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Look Sarge No Charts American Civil War
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