I was really disappointed by this product.
The author seems to consider any anime that includes fighting to be 'shonen'. The author even calls shonen a genre, when he himself defines it as a demographic. It's hard to take anything after that seriously when the most basic research is already proven a failure. The game tries hard to be a shallow version of a subset of a genre for a specific demographic, but sadly it can't succeed even at that, since the author doesn't really know the source material. It feels like he is working out of Wikipedia articles.
The art is just plain awful and so is the layout. I usually buy indie games gladly because I understand that even making a well polished digital product is expensive. This is obviously not the case with Shonen Final Burst. It's a half-baked excuse for an indie book and that's saying something. I would have gladly paid twice as much for a book that actually looked good.
I enjoy the idea of using decks to represent the choices and give-and-take involved in a fight and I really want to say this is the one saving grace in the book. However, the game requires too much decks. At this point, it would have been better to use a rotating dice system. Too many separate decks in a table can only lead to trouble.
This whole thing is a disaster. It's sad, since there is so much promise to the core idea, but the execution is very bad.
[1 of 5 Stars!]