Almost every page of the book has something useful at the table, which is my standard for these things. I appreciate the non-specificity of the setting because the book itself gives you the tools to make it specific to your table. The playbooks themselves are of a very high standard, though I've only run one session of the game, I have no complaints about their design. Docking a star for two reasons: there's not much advice for developing inverse world specific fronts and I wish the island creation worked better with the steading rules in Dungeon World.
[4 of 5 Stars!]